About
OUR team
Mutated Scott
As I'm sometimes known.
Why Mutated? While I do love the X-Men, it's more based on the infamous cousin to evolution. It gave us the building blocks of life, but while essential to evolution, it's more of a random change than natural selection related gene sharing. Seems like a decent metaphor for our individual contributions to society at times. We hope we're a force for positive change, but we're also all navigating our way through life on our first playthrough...
... what was I talking about?
Oh right, "Why Mutated Scott?". Let's just say it's because it sounds cool.
Finding performance
Walkabout's Atlantis course needed schools of fish to sell the scene. I utilized worker threads and burst processes to keep them swimming on the Quest 1
I once headed development of a fully destructible procedurally generated city complete with generated interiors.
I've solo published games to Playstation, Xbox, iOS, and Nintendo store fronts. Everything from the code to the marketing materials. Always ready for the next challenge.
Punching above our weight
Getting Over the line

Like the artwork here?
It's from the fantastic James W.A.R. Lloyd who has worked along side us on a number of projects.
He's absolutely fantastic
Take a moment to check out his
Site and be amazed!
scott@mutatedsoftware.com













